A couple weeks ago my Grandmother, Mollie Chenchinsky, moved into an Assisted Living facility. In the weeks leading up to the move she was busy packing and getting rid of things she would no longer need. Among many other things that she gave me was a card file box filled with all of her recipes. All of these note cards are hand written and most of them are older than me.
One of the things my Grandmother is known for is her amazing cookies. All of us grandchildren looked forward to cookie care packages when we were in college. We loved getting a little taste of home and we often shared them with our friends. As each of our college years ended and our friend went in different directions they also remembered Grandma Mollie's cookies. I have friends to this day that live on other countries and still ask me if my Grandma is still alive and baking her amazing cookies.
Well yes, Grandma Mollie is now just a few months shy of her 100th birthday but has finally had to give up her baking. She no longer has a kitchen where she lives. The recipes are now mine and with them the legacy that goes with them.
I consider it a bit of a terrifying honor to have these cookie recipes as well as her other recipes. I have never been much of a baker but I feel I have to try and make each and every one of them so when my Grandmother is gone these flavors that we have grown to love will go on. So the next generation can love them like I do.
To that end, this year for Rosh Hashannah I will be attempting to make my two favorites of Grandma Mollie's cookies, The Toffee Bars and The Lemon Bars. I will take them to dinner at my parent's house and put them to the ultimate test. The family, including Grandma Mollie will get to try them.
They may not taste exactly like when Grandma makes them but hopefully they will be good.
Wish me luck.
Thursday, September 7, 2017
Sunday, September 3, 2017
The Networks
Have you ever been watching TV and said to yourself; "Hey I can come up with better shows than this crap." Well The Networks is a game by Gil Hova and published by Formal Ferret Games.
In The Networks you take on the role of the General Manager of a small Public Access television station and over the course of 5 years (game rounds) turn your station into a ratings giant. You do this by developing the new shows with a variety of celebrities to star in them and attract the most lucrative advertisement deals for these shows.
Gameplay
Each player starts with a Network card. This card has space for three time slots as well as a green room, a space for reruns, and an archive. You will also start with three basic TV show cards, one Celebrity card, and one Advertisement card. Each player's Network and starting cards have different names but are functionally the same. You will place one of your shows in each time slot and put your star and advertisement in your green room. You will then place a black cube in the season one spot on each show. Every show has five season spots. You will also get a small amount of money to start. the amount depends on your place in the turn order. You are now ready to begin.
On your turn you will take one of several actions.
1) Develop a Show - to do this you will take one of the available show cards from the center of the table paying it's development cost shown on the upper left side. You will place it in one of your time slots. Every show has a Genre and a preferred time slot. You want to try and put shows in the right time slot and get multiple shows of the same genre. Some shows will have symbols for stars and advertisements. If those stars are in color you must attach the appropriate cards to them immediately. If they are grayed out then you can attach them later. Any show previously in the time slot is turned upside down and placed in your reruns area.
2) Land an Ad - To do this you will collect one of the available advertisements and the collect the Landing Revenue shown on the left side. You will then put the ad in your green room.
3) Take a Network Card - Take one of the available Network Cards. These cards have various affects and are used in several ways. Some are play immediately, some have continuing effects, others are for use in final scoring, and some are use once at the time of your choosing.
4) Sign a Star - Collect on one of the available Star cards. You must pay their signing cost at the upper left of the card and then put them in your green room.
5) Attach a Star or Ad - Take a star or ad card from your green room and attach them to an active show (Not a rerun) that has an open slot for it.
6) Drop and Budget - You move your turn order token to the first available Drop and Budget spot. You then collect money or viewers based on the spot you move into. This will also set the turn order for the next year. Once you Drop and Budget you are done taking actions for the year.
Player continue taking actions until everyone has chosen to Drop and Budget. The game then moves into the end of year phase. In this phase first everyone will determine how much money their shows made or cost them. Then they will determine how many viewers their network generated for the year based on the season each show is in, the stars attached to them and extra viewers from reruns. Next all of their shows will age by moving the cubes on them to the next season slot. All reruns will move to the archives. Now you set the center of the table with new Show, Star, and Ad, and Network cards and start the next year. If this was year five then the game ends with a final scoring round and whomever has the most viewers of the the five years wins the game.
There is an additional rule called The Genre Bonus. This happens whenever you develop your third or fifth show of one genre. At three shows you get five additional viewers and the choice of drawing three stars and keeping one for free or drawing three ads and keeping one for free and collecting the landing revenue for the other two. At five shows you again get five viewers and either of the two previous choices or a new choice of drawing three Network cards and keeping one of them. Also at five shows you may buy viewers at the cost of $4M for 3 viewers. You can do this as many times as you can afford.
Component Quality
I found all of the pieces of this game to be of fairly high quality and worth the $50 retail cost of the game. The cards are of good stock, the card board pieces are thick and punched well so they will not fray. The cubes and scoring tokens are all wooden.
Final Thoughts
I really love this game. I am an admitted TV addict so playing Network executive appeals to me. A lot of the fun of this game comes from the humor of the cards. The shows are all parodies of real shows with names like NCISICBNGOMG: Scranton and Dr. What. The Stars are not parodies of specific people but stereotypes you may see on TV such as The Late Night Host and the Reality Star. The Ads are all funny things you may see on late night TV. I would be happy to play this again any time. My only complaint is I would like there to be more shows so I do not see the same ones all the time, but there is an expansion in the works to fix that.
It's been a minute....
Well I started this blog a couple years ago and then immediately forgot all about it. Well now I am back to once again talk about my two favorite things board games and cooking. I hope you are interested in coming along for the ride.
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